Acknowledgement:
This research paper would not be finished without the help of website internet and some people.
First of all, I would like to thanks to my English IV teacher Mrs. Giselle DG. Avila, who discussed properly of making research paper and giving some strategies in completing of this paper.
I also want to thanks to my friends and relatives willing to interview about computer games and sharing information.
I also want to thanks to my parents willing to support and help me to finish my research paper and for the financial support.
Finally I like to thanks to the internet sources by giving information that help me to fulfill the research paper to make their complete.
Introduction:
Computer game addiction is a worrying aspect of the modern-day technologically able youth.
Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them, as well as a convenient baby-sitter for parents.
Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and alternatives to computers for entertainment.
Objective:
To be able to know the effects of computer games to tour health and personality that causes unnecessary things.
Scope or delimitation:
The scope of this research paper is all about computer games: its definitions, how is really affected, negative effects and solution in the problem.
In gathering data needed for this paper, the writer conducted an internet research and some interviews w/ a group of people who addicted in computer games and their parents and friends.
I.Computer games really are
Computer game addiction is a worrying aspect of the modern-day technologically able youth. Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them , as well as a convenient baby-sitter for parents. Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and alternatives to computers for entertainment.
Diagnosis:
Computer game addiction can be diagnosed with a few easily spotted signs. They include but are not restricted to:
School grades dropping
Avoiding other commitments in order to be with the computer (wagging school, stopping participation in sport)
Not seeing friends
Not talking to parents/family
being on the computer in most or all of your spare time.
Anxiousness to be with the computer, e.g. 'Oh my gosh I need to check my MySpace to see if I have new comments!'.
Basically, trying to be with the computer as much as possible.
II.How computer games really affected
Computer games have a negative impact on the development of children, especially contributing to aggressive and anti-social behaviour. Playing computer games has a greater negative effect because it involves interactivity which impacts on learning processes of the child.
III.Effects of computer games
• Numerous studies around the effects of violence in television, movies and video games on children have taken place over the last twenty years. The outcomes of various studies have shown that there is a negative effect of consuming violent media.
• When it comes to computer games, however, research by Douglas Gentile and Craig Anderson, indicates that violent computer games have an even stronger effect on children’s behaviour because of its interactivity.
• The General Aggression Model (GAM) has been developed to integrate recent findings in aggression theory and research with earlier models. In this model, the performance of aggression is based on learning, activation and application of aggression-related knowledge stored in memory.
• It suggests that violent media causes short-term increases in aggression. Various studies were performed to prove this statement, involving exposing young adults to violent computer games, and testing their reaction to stimuli. The result was a quantifiable impact on the individual’s ‘internal’ state, the conclusion being that “violent media increases aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive affective state.”
• The long term effects involve learning processes. The model puts forward the idea that each encounter with violent media, is essentially one more learning trial, since knowledge structures are built on how humans perceive, interpret, judge and respond to events based on interactions in the real (in the family or at school) or perceived (the media) world.
• As stated earlier, the impact of computer games are especially influential since:
1. the games are highly engaging,
2. children are rewarded by violent behaviour, and
3. children repeat this behaviour over and over as they play.
• Psychologists know that these three methods (active involvement, rewarding, and repeating) improve learning. Link this to a psychological term called ‘social learning’, where a child learns by watching or imitating others, as opposed to his/her own experience, and we have a process where a child’s behaviour is negatively influenced by the aggressive, violent nature of computer games.
• Now take into account the fact that, according to a study by DeGaetano and Bander, computer games send the following false messages to players:
1. Problems can be solved quickly and with little personal investment,
2. The best way to solve a problem is to eliminate the source of the problem,
3. Problems are clear-cut: right or wrong, black or white,
4. Use instinctual rather than thoughtful problem solving,
5. Personal imagination is not necessary for problem solving,
and we see that the impact is far reaching, not only in terms of reaction to stimuli, but also through the absorption of morals and ethics, and approaches to problem-solving.
• Furthermore, it is argued that playing computer games reduces ‘prosocial’ behaviour and sensitivity. Olivier discusses the process whereby players adjust their emotional reactions to acts of violence on the ‘real’ world, based on the internalisation of violence present in the computer games they play.
• On a chemical/biological level - studies in brain science show that children’s experiences during their brain’s growth spurts have a greater impact on their brain’s wiring than at any other time of their lives. This has also been proven to continue during adolescence. The latest brain research shows that violent games activate the anger centre of the teenage brain while dampening the brain’s ‘conscience’.
• And on a physical level – playing computer games are said to negatively affect the health of players. Research has documented the negative effects of computer games as including obesity and postural, muscular and skeletal disorders.
• So, computer games have far-reaching negative effects, and these are heightened by its interactive nature.
IV. Solution in the problem
Solutions:
Parents:Set boundaries as to how long your child can be playing games/chatting on the computer. 1-2 hours should probably be the maximum.
Reward your children with computer time for doing something, like completing an assignment. This will make them feel like you're not trying to 'stop' them from using the computer as such.
Shut down the computer either manually or with a scheduled task (the computer shuts itself down at a particular time). To shut down using a scheduled task, first make sure you are using an administrator account, then go to Start>Control Panel>Performance and Maintenance>Scheduled tasks. From here create a new scheduled task (File>New>Scheduled Task), name it 'Shutdown'. Now, open the new task and press browse to find the shutdown.exe file. It should be located in C:\Windows\System32. In the 'Start In' box put C:\WINDOWS\System32. Finally, in the schedule tab, change your preferences to when you want the computer to shut down. If the computer is at that time then it will shut down, therefore warning or stopping your child from playing games.
Seek professional advice if the behaviour continues.
Cancel your son/daughter's subscription to the game they are playing.
Teens:Get a parent to hide your keyboard/mouse for you.
Think about how badly you are doing at school, or how a sporting team might be missing you.
Delete said game from your computer.
Cancel your membership.
Get professional help.
Overall, although I couldn't possibly list all solutions I hope that you will be able to implement some.
Alternatives:
There are many alternatives to computer games, and computers in general, for entertainment. They include;
Playing a sport with friends
Going out the the mall/cinema
Eating at a restaurant group
Drawing
Playing an instrument
Television
Radio
Reading (try to find a suitable genre, not some nursery rhyme)
Getting a job (this is actually a really good option, you gain life experience and money)
These are not the only alternatives, but are a good guide to what is out there. Look around for yourself as there are
Getting involved with a local sport or recreational
hundreds of possibilities.
Conclusion:
It can be conclude that there are more negative effects than positive effect the health and personality of the students of playing computer games.
And also it can be conclude that computer games is harmful if not properly use and if no discipline of playing computer games.
Read more ...
This research paper would not be finished without the help of website internet and some people.
First of all, I would like to thanks to my English IV teacher Mrs. Giselle DG. Avila, who discussed properly of making research paper and giving some strategies in completing of this paper.
I also want to thanks to my friends and relatives willing to interview about computer games and sharing information.
I also want to thanks to my parents willing to support and help me to finish my research paper and for the financial support.
Finally I like to thanks to the internet sources by giving information that help me to fulfill the research paper to make their complete.
Introduction:
Computer game addiction is a worrying aspect of the modern-day technologically able youth.
Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them, as well as a convenient baby-sitter for parents.
Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and alternatives to computers for entertainment.
Objective:
To be able to know the effects of computer games to tour health and personality that causes unnecessary things.
Scope or delimitation:
The scope of this research paper is all about computer games: its definitions, how is really affected, negative effects and solution in the problem.
In gathering data needed for this paper, the writer conducted an internet research and some interviews w/ a group of people who addicted in computer games and their parents and friends.
I.Computer games really are
Computer game addiction is a worrying aspect of the modern-day technologically able youth. Many children spend hours a day on computers, so much so that computers have become a primary source of entertainment for them , as well as a convenient baby-sitter for parents. Throughout this guide, the details of computer game addiction will be discussed, such as addiction signs, solutions to the problems and alternatives to computers for entertainment.
Diagnosis:
Computer game addiction can be diagnosed with a few easily spotted signs. They include but are not restricted to:
School grades dropping
Avoiding other commitments in order to be with the computer (wagging school, stopping participation in sport)
Not seeing friends
Not talking to parents/family
being on the computer in most or all of your spare time.
Anxiousness to be with the computer, e.g. 'Oh my gosh I need to check my MySpace to see if I have new comments!'.
Basically, trying to be with the computer as much as possible.
II.How computer games really affected
Computer games have a negative impact on the development of children, especially contributing to aggressive and anti-social behaviour. Playing computer games has a greater negative effect because it involves interactivity which impacts on learning processes of the child.
III.Effects of computer games
• Numerous studies around the effects of violence in television, movies and video games on children have taken place over the last twenty years. The outcomes of various studies have shown that there is a negative effect of consuming violent media.
• When it comes to computer games, however, research by Douglas Gentile and Craig Anderson, indicates that violent computer games have an even stronger effect on children’s behaviour because of its interactivity.
• The General Aggression Model (GAM) has been developed to integrate recent findings in aggression theory and research with earlier models. In this model, the performance of aggression is based on learning, activation and application of aggression-related knowledge stored in memory.
• It suggests that violent media causes short-term increases in aggression. Various studies were performed to prove this statement, involving exposing young adults to violent computer games, and testing their reaction to stimuli. The result was a quantifiable impact on the individual’s ‘internal’ state, the conclusion being that “violent media increases aggressive cognition (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive affective state.”
• The long term effects involve learning processes. The model puts forward the idea that each encounter with violent media, is essentially one more learning trial, since knowledge structures are built on how humans perceive, interpret, judge and respond to events based on interactions in the real (in the family or at school) or perceived (the media) world.
• As stated earlier, the impact of computer games are especially influential since:
1. the games are highly engaging,
2. children are rewarded by violent behaviour, and
3. children repeat this behaviour over and over as they play.
• Psychologists know that these three methods (active involvement, rewarding, and repeating) improve learning. Link this to a psychological term called ‘social learning’, where a child learns by watching or imitating others, as opposed to his/her own experience, and we have a process where a child’s behaviour is negatively influenced by the aggressive, violent nature of computer games.
• Now take into account the fact that, according to a study by DeGaetano and Bander, computer games send the following false messages to players:
1. Problems can be solved quickly and with little personal investment,
2. The best way to solve a problem is to eliminate the source of the problem,
3. Problems are clear-cut: right or wrong, black or white,
4. Use instinctual rather than thoughtful problem solving,
5. Personal imagination is not necessary for problem solving,
and we see that the impact is far reaching, not only in terms of reaction to stimuli, but also through the absorption of morals and ethics, and approaches to problem-solving.
• Furthermore, it is argued that playing computer games reduces ‘prosocial’ behaviour and sensitivity. Olivier discusses the process whereby players adjust their emotional reactions to acts of violence on the ‘real’ world, based on the internalisation of violence present in the computer games they play.
• On a chemical/biological level - studies in brain science show that children’s experiences during their brain’s growth spurts have a greater impact on their brain’s wiring than at any other time of their lives. This has also been proven to continue during adolescence. The latest brain research shows that violent games activate the anger centre of the teenage brain while dampening the brain’s ‘conscience’.
• And on a physical level – playing computer games are said to negatively affect the health of players. Research has documented the negative effects of computer games as including obesity and postural, muscular and skeletal disorders.
• So, computer games have far-reaching negative effects, and these are heightened by its interactive nature.
IV. Solution in the problem
Solutions:
Parents:Set boundaries as to how long your child can be playing games/chatting on the computer. 1-2 hours should probably be the maximum.
Reward your children with computer time for doing something, like completing an assignment. This will make them feel like you're not trying to 'stop' them from using the computer as such.
Shut down the computer either manually or with a scheduled task (the computer shuts itself down at a particular time). To shut down using a scheduled task, first make sure you are using an administrator account, then go to Start>Control Panel>Performance and Maintenance>Scheduled tasks. From here create a new scheduled task (File>New>Scheduled Task), name it 'Shutdown'. Now, open the new task and press browse to find the shutdown.exe file. It should be located in C:\Windows\System32. In the 'Start In' box put C:\WINDOWS\System32. Finally, in the schedule tab, change your preferences to when you want the computer to shut down. If the computer is at that time then it will shut down, therefore warning or stopping your child from playing games.
Seek professional advice if the behaviour continues.
Cancel your son/daughter's subscription to the game they are playing.
Teens:Get a parent to hide your keyboard/mouse for you.
Think about how badly you are doing at school, or how a sporting team might be missing you.
Delete said game from your computer.
Cancel your membership.
Get professional help.
Overall, although I couldn't possibly list all solutions I hope that you will be able to implement some.
Alternatives:
There are many alternatives to computer games, and computers in general, for entertainment. They include;
Playing a sport with friends
Going out the the mall/cinema
Eating at a restaurant group
Drawing
Playing an instrument
Television
Radio
Reading (try to find a suitable genre, not some nursery rhyme)
Getting a job (this is actually a really good option, you gain life experience and money)
These are not the only alternatives, but are a good guide to what is out there. Look around for yourself as there are
Getting involved with a local sport or recreational
hundreds of possibilities.
Conclusion:
It can be conclude that there are more negative effects than positive effect the health and personality of the students of playing computer games.
And also it can be conclude that computer games is harmful if not properly use and if no discipline of playing computer games.